Class EventsAudio
Events for handling and processing audio.
[MarkForRefactor("Obselete", "Will be removed in future refactor. No current workaround")]
public class EventsAudio
- Inheritance
-
EventsAudio
- Inherited Members
Methods
TriggerOnAudio()
Triggers OnAudio
[MarkForRefactor("Obselete", "Will be removed in future refactor. No current workaround")]
public void TriggerOnAudio()
TriggerOnAudioSpatial(Vector3)
Triggers OnAudioSpatial
[MarkForRefactor("Obselete", "Will be removed in future refactor. No current workaround")]
public void TriggerOnAudioSpatial(Vector3 position)
Parameters
position
Vector3
Events
OnAudio
An even for handling when any sound is played.
[MarkForRefactor("Obselete", "Will be removed in future refactor. No current workaround")]
public event Action OnAudio
Event Type
OnAudioSpatial
An event for handling when a sound is played in 3D space. Not used internally to SC4X (yet?)
[MarkForRefactor("Obselete", "Will be removed in future refactor. No current workaround")]
public event Action<Vector3> OnAudioSpatial
Event Type
- Action<Vector3>