Queen of Squiggles’s Blog
Hey hey! I have blog! It’s pretty neat, I mostly talk about the kinds of technical projects I take on and the different challenges I face. The best way to reliably get updates would be the RSS/Atom feed options.
Godot Lighting Exploration
The goal I recently competed in Ludum Dare 54 (theme “Limited Space”). One of the problems players have mentioned is the poor performance. Mainly this is due to heavy leaning on VoxelGI and SDFGI which are Godot’s premier techniques for rendering realtime global illumination. What I wanted out of this is
Blog Introduction
Introduction Hello hello! This is the blog introduction. I’m porting over from a hand-crafted HTML website to a Github Pages Jekyll generated static website. This change allows me to have a much more visually appealing website with a fraction of the effort, which leaves me more time to focus on what
Godot SDF Gen
Tool Overview Godot SDF Gen is a small tool I made for myself and others to easily generate “Signed Distance Field” textures, which can be used to create a variety of fun effects. Purposes I wanted to create a small, useful tool with the Godot Game Engine. Although largely marketed as a game