Table of Contents

Class MainMenu

Namespace
Squiggles.Core.Scenes.UI.Menus
Assembly
SquigglesCommon4X.dll

The main menu. Similar to OptionsMenu, it also serves mostly to redirect to other panes.

[ScriptPath("res://Core/Scenes/UI/Menus/MainMenu.cs")]
public class MainMenu : Control, IDisposable
Inheritance
GodotObject
Node
CanvasItem
Control
MainMenu
Implements
Inherited Members
Control.NotificationResized
Control.NotificationMouseEnter
Control.NotificationMouseExit
Control.NotificationFocusEnter
Control.NotificationFocusExit
Control.NotificationThemeChanged
Control.NotificationScrollBegin
Control.NotificationScrollEnd
Control.NotificationLayoutDirectionChanged
Control._CanDropData(Vector2, Variant)
Control._DropData(Vector2, Variant)
Control._GetDragData(Vector2)
Control._GetMinimumSize()
Control._GetTooltip(Vector2)
Control._GuiInput(InputEvent)
Control._HasPoint(Vector2)
Control.AcceptEvent()
Control.GetMinimumSize()
Control.GetCombinedMinimumSize()
Control.SetBegin(Vector2)
Control.SetEnd(Vector2)
Control.ResetSize()
Control.GetBegin()
Control.GetEnd()
Control.GetParentAreaSize()
Control.GetScreenPosition()
Control.GetRect()
Control.GetGlobalRect()
Control.HasFocus()
Control.GrabFocus()
Control.ReleaseFocus()
Control.FindPrevValidFocus()
Control.FindNextValidFocus()
Control.BeginBulkThemeOverride()
Control.EndBulkThemeOverride()
Control.AddThemeIconOverride(StringName, Texture2D)
Control.AddThemeStyleboxOverride(StringName, StyleBox)
Control.AddThemeFontOverride(StringName, Font)
Control.AddThemeColorOverride(StringName, Color)
Control.RemoveThemeIconOverride(StringName)
Control.RemoveThemeStyleboxOverride(StringName)
Control.RemoveThemeFontOverride(StringName)
Control.RemoveThemeFontSizeOverride(StringName)
Control.RemoveThemeColorOverride(StringName)
Control.RemoveThemeConstantOverride(StringName)
Control.GetThemeIcon(StringName, StringName)
Control.GetThemeStylebox(StringName, StringName)
Control.GetThemeFont(StringName, StringName)
Control.GetThemeFontSize(StringName, StringName)
Control.GetThemeColor(StringName, StringName)
Control.GetThemeConstant(StringName, StringName)
Control.HasThemeIconOverride(StringName)
Control.HasThemeStyleboxOverride(StringName)
Control.HasThemeFontOverride(StringName)
Control.HasThemeFontSizeOverride(StringName)
Control.HasThemeColorOverride(StringName)
Control.HasThemeConstantOverride(StringName)
Control.HasThemeIcon(StringName, StringName)
Control.HasThemeStylebox(StringName, StringName)
Control.HasThemeFont(StringName, StringName)
Control.HasThemeFontSize(StringName, StringName)
Control.HasThemeColor(StringName, StringName)
Control.HasThemeConstant(StringName, StringName)
Control.GetThemeDefaultBaseScale()
Control.GetThemeDefaultFont()
Control.GetThemeDefaultFontSize()
Control.GetParentControl()
Control.GetTooltip(Vector2?)
Control.GetCursorShape(Vector2?)
Control.ForceDrag(Variant, Control)
Control.GrabClickFocus()
Control.SetDragForwarding(Callable, Callable, Callable)
Control.SetDragPreview(Control)
Control.IsDragSuccessful()
Control.WarpMouse(Vector2)
Control.UpdateMinimumSize()
Control.IsLayoutRtl()
Control.ClipContents
Control.CustomMinimumSize
Control.LayoutDirection
Control.LayoutMode
Control.AnchorsPreset
Control.AnchorLeft
Control.AnchorTop
Control.AnchorRight
Control.AnchorBottom
Control.OffsetLeft
Control.OffsetTop
Control.OffsetRight
Control.OffsetBottom
Control.GrowHorizontal
Control.GrowVertical
Control.Size
Control.Position
Control.GlobalPosition
Control.Rotation
Control.RotationDegrees
Control.Scale
Control.PivotOffset
Control.SizeFlagsHorizontal
Control.SizeFlagsVertical
Control.SizeFlagsStretchRatio
Control.AutoTranslate
Control.LocalizeNumeralSystem
Control.TooltipText
Control.FocusNeighborLeft
Control.FocusNeighborTop
Control.FocusNeighborRight
Control.FocusNeighborBottom
Control.FocusNext
Control.FocusPrevious
Control.FocusMode
Control.MouseFilter
Control.MouseForcePassScrollEvents
Control.MouseDefaultCursorShape
Control.ShortcutContext
Control.Theme
Control.ThemeTypeVariation
Control.Resized
Control.GuiInput
Control.MouseEntered
Control.MouseExited
Control.FocusEntered
Control.FocusExited
Control.SizeFlagsChanged
Control.MinimumSizeChanged
Control.ThemeChanged
CanvasItem.NotificationTransformChanged
CanvasItem.NotificationLocalTransformChanged
CanvasItem.NotificationDraw
CanvasItem.NotificationVisibilityChanged
CanvasItem.NotificationEnterCanvas
CanvasItem.NotificationExitCanvas
CanvasItem.NotificationWorld2DChanged
CanvasItem._Draw()
CanvasItem.GetCanvasItem()
CanvasItem.IsVisibleInTree()
CanvasItem.Show()
CanvasItem.Hide()
CanvasItem.QueueRedraw()
CanvasItem.MoveToFront()
CanvasItem.DrawTexture(Texture2D, Vector2, Color?)
CanvasItem.DrawLcdTextureRectRegion(Texture2D, Rect2, Rect2, Color?)
CanvasItem.DrawStyleBox(StyleBox, Rect2)
CanvasItem.DrawPrimitive(Vector2[], Color[], Vector2[], Texture2D)
CanvasItem.DrawPolygon(Vector2[], Color[], Vector2[], Texture2D)
CanvasItem.DrawColoredPolygon(Vector2[], Color, Vector2[], Texture2D)
CanvasItem.DrawMesh(Mesh, Texture2D, Transform2D?, Color?)
CanvasItem.DrawMultimesh(MultiMesh, Texture2D)
CanvasItem.DrawSetTransformMatrix(Transform2D)
CanvasItem.DrawEndAnimation()
CanvasItem.GetTransform()
CanvasItem.GetGlobalTransform()
CanvasItem.GetGlobalTransformWithCanvas()
CanvasItem.GetViewportTransform()
CanvasItem.GetViewportRect()
CanvasItem.GetCanvasTransform()
CanvasItem.GetScreenTransform()
CanvasItem.GetLocalMousePosition()
CanvasItem.GetGlobalMousePosition()
CanvasItem.GetCanvas()
CanvasItem.GetWorld2D()
CanvasItem.IsLocalTransformNotificationEnabled()
CanvasItem.IsTransformNotificationEnabled()
CanvasItem.ForceUpdateTransform()
CanvasItem.MakeCanvasPositionLocal(Vector2)
CanvasItem.MakeInputLocal(InputEvent)
CanvasItem.Visible
CanvasItem.Modulate
CanvasItem.SelfModulate
CanvasItem.ShowBehindParent
CanvasItem.TopLevel
CanvasItem.ClipChildren
CanvasItem.LightMask
CanvasItem.VisibilityLayer
CanvasItem.ZIndex
CanvasItem.ZAsRelative
CanvasItem.YSortEnabled
CanvasItem.TextureFilter
CanvasItem.TextureRepeat
CanvasItem.Material
CanvasItem.UseParentMaterial
CanvasItem.Draw
CanvasItem.VisibilityChanged
CanvasItem.Hidden
CanvasItem.ItemRectChanged
Node.NotificationEnterTree
Node.NotificationExitTree
Node.NotificationMovedInParent
Node.NotificationReady
Node.NotificationPaused
Node.NotificationUnpaused
Node.NotificationPhysicsProcess
Node.NotificationProcess
Node.NotificationParented
Node.NotificationUnparented
Node.NotificationSceneInstantiated
Node.NotificationDragBegin
Node.NotificationDragEnd
Node.NotificationPathRenamed
Node.NotificationChildOrderChanged
Node.NotificationInternalProcess
Node.NotificationInternalPhysicsProcess
Node.NotificationPostEnterTree
Node.NotificationDisabled
Node.NotificationEnabled
Node.NotificationNodeRecacheRequested
Node.NotificationEditorPreSave
Node.NotificationEditorPostSave
Node.NotificationWMMouseEnter
Node.NotificationWMMouseExit
Node.NotificationWMWindowFocusIn
Node.NotificationWMWindowFocusOut
Node.NotificationWMCloseRequest
Node.NotificationWMGoBackRequest
Node.NotificationWMSizeChanged
Node.NotificationWMDpiChange
Node.NotificationVpMouseEnter
Node.NotificationVpMouseExit
Node.NotificationOsMemoryWarning
Node.NotificationTranslationChanged
Node.NotificationWMAbout
Node.NotificationCrash
Node.NotificationOsImeUpdate
Node.NotificationApplicationResumed
Node.NotificationApplicationPaused
Node.NotificationApplicationFocusIn
Node.NotificationApplicationFocusOut
Node.NotificationTextServerChanged
Node.GetNode<T>(NodePath)
Node.GetNodeOrNull<T>(NodePath)
Node.GetOwner<T>()
Node.GetOwnerOrNull<T>()
Node.GetParent<T>()
Node.GetParentOrNull<T>()
Node._EnterTree()
Node._ExitTree()
Node._GetConfigurationWarnings()
Node._Input(InputEvent)
Node._ShortcutInput(InputEvent)
Node._UnhandledInput(InputEvent)
Node._UnhandledKeyInput(InputEvent)
Node.PrintOrphanNodes()
Node.RemoveChild(Node)
Node.HasNode(NodePath)
Node.GetNode(NodePath)
Node.GetNodeOrNull(NodePath)
Node.GetParent()
Node.HasNodeAndResource(NodePath)
Node.GetNodeAndResource(NodePath)
Node.IsInsideTree()
Node.IsAncestorOf(Node)
Node.IsGreaterThan(Node)
Node.GetPath()
Node.RemoveFromGroup(StringName)
Node.IsInGroup(StringName)
Node.GetGroups()
Node.PrintTree()
Node.PrintTreePretty()
Node.GetPhysicsProcessDeltaTime()
Node.IsPhysicsProcessing()
Node.GetProcessDeltaTime()
Node.IsProcessing()
Node.IsProcessingInput()
Node.IsProcessingShortcutInput()
Node.IsProcessingUnhandledInput()
Node.IsProcessingUnhandledKeyInput()
Node.CanProcess()
Node.IsDisplayedFolded()
Node.IsProcessingInternal()
Node.IsPhysicsProcessingInternal()
Node.GetWindow()
Node.GetLastExclusiveWindow()
Node.GetTree()
Node.CreateTween()
Node.GetSceneInstanceLoadPlaceholder()
Node.IsEditableInstance(Node)
Node.GetViewport()
Node.QueueFree()
Node.RequestReady()
Node.IsNodeReady()
Node.GetMultiplayerAuthority()
Node.IsMultiplayerAuthority()
Node.RpcConfig(StringName, Variant)
Node.Rpc(StringName, params Variant[])
Node.UpdateConfigurationWarnings()
Node.CallDeferredThreadGroup(StringName, params Variant[])
Node.SetDeferredThreadGroup(StringName, Variant)
Node.CallThreadSafe(StringName, params Variant[])
Node.SetThreadSafe(StringName, Variant)
Node._ImportPath
Node.Name
Node.UniqueNameInOwner
Node.SceneFilePath
Node.Owner
Node.Multiplayer
Node.ProcessMode
Node.ProcessPriority
Node.ProcessPhysicsPriority
Node.ProcessThreadGroup
Node.ProcessThreadGroupOrder
Node.ProcessThreadMessages
Node.EditorDescription
Node.Ready
Node.Renamed
Node.TreeEntered
Node.TreeExiting
Node.TreeExited
Node.ChildEnteredTree
Node.ChildExitingTree
Node.ChildOrderChanged
Node.ReplacingBy
GodotObject.NotificationPostinitialize
GodotObject.NotificationPredelete
GodotObject.NativeInstance
GodotObject.ScriptChanged
GodotObject.PropertyListChanged
Extension Methods

Fields

_authorLabel

The link button that holds the author name and author link

[Export(PropertyHint.None, "")]
private LinkButton _authorLabel

Field Value

LinkButton

_buttonsPanel

the panel which contains the buttons

[ExportGroup("Node Paths", "")]
[Export(PropertyHint.None, "")]
private Control _buttonsPanel

Field Value

Control

_continueButton

[Export(PropertyHint.None, "")]
private Button _continueButton

Field Value

Button

_creditsScene

the credits panel scene

[Export(PropertyHint.None, "")]
private PackedScene _creditsScene

Field Value

PackedScene

_currentPopup

private Node _currentPopup

Field Value

Node

The texture of the game label

[Export(PropertyHint.None, "")]
private TextureRect _gameLogo

Field Value

TextureRect

_options

The options panel scene

[Export(PropertyHint.None, "")]
private PackedScene _options

Field Value

PackedScene

_playMenuScene

The play menu scene

[Export(PropertyHint.None, "")]
private PackedScene _playMenuScene

Field Value

PackedScene

Methods

ClearOldSlidingScene()

private Task ClearOldSlidingScene()

Returns

Task

CreateNewSlidingScene(PackedScene)

private void CreateNewSlidingScene(PackedScene packed)

Parameters

packed PackedScene

OnBtnContinue()

private void OnBtnContinue()

OnBtnCredits()

private void OnBtnCredits()

OnBtnOptions()

private void OnBtnOptions()

OnBtnPlay()

private void OnBtnPlay()

OnBtnQuit()

private void OnBtnQuit()

_Ready()

Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their Godot.Node._Ready() callbacks get triggered first, and the parent node will receive the ready notification afterwards.

Corresponds to the Godot.Node.NotificationReady notification in _Notification(int). See also the @onready annotation for variables.

Usually used for initialization. For even earlier initialization, Godot.GodotObject.GodotObject() may be used. See also Godot.Node._EnterTree().

Note: Godot.Node._Ready() may be called only once for each node. After removing a node from the scene tree and adding it again, _ready will not be called a second time. This can be bypassed by requesting another call with Godot.Node.RequestReady(), which may be called anywhere before adding the node again.

public override void _Ready()