Class OptionBool
An OptionBase that stores a bool value
[GlobalClass]
[ScriptPath("res://Core/Scenes/UI/Menus/OptionsTabs/GameplayTabResources/OptionBool.cs")]
public class OptionBool : OptionBase, IDisposable
- Inheritance
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GodotObjectRefCountedResourceOptionBool
- Implements
- Inherited Members
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Resource._GetRid()Resource.GetRid()Resource.GetLocalScene()Resource.SetupLocalToScene()Resource.EmitChanged()Resource.ResourceLocalToSceneResource.ResourcePathResource.ResourceNameResource.ChangedResource.SetupLocalToSceneRequestedRefCounted.InitRef()RefCounted.Reference()RefCounted.Unreference()RefCounted.GetReferenceCount()GodotObject.NotificationPostinitializeGodotObject.NotificationPredeleteGodotObject.NativeInstanceGodotObject.ScriptChangedGodotObject.PropertyListChanged
Fields
Value
The stored value of the option.
[Export(PropertyHint.None, "")]
public bool Value