Table of Contents

Class OptionBool

Namespace
Squiggles.Core.Scenes.UI.Menus.Gameplay
Assembly
SquigglesCommon4X.dll

An OptionBase that stores a bool value

[GlobalClass]
[ScriptPath("res://Core/Scenes/UI/Menus/OptionsTabs/GameplayTabResources/OptionBool.cs")]
public class OptionBool : OptionBase, IDisposable
Inheritance
GodotObject
RefCounted
Resource
OptionBool
Implements
Inherited Members
Resource._GetRid()
Resource.GetRid()
Resource.GetLocalScene()
Resource.SetupLocalToScene()
Resource.EmitChanged()
Resource.ResourceLocalToScene
Resource.ResourcePath
Resource.ResourceName
Resource.Changed
Resource.SetupLocalToSceneRequested
RefCounted.InitRef()
RefCounted.Reference()
RefCounted.Unreference()
RefCounted.GetReferenceCount()
GodotObject.NotificationPostinitialize
GodotObject.NotificationPredelete
GodotObject.NativeInstance
GodotObject.ScriptChanged
GodotObject.PropertyListChanged

Fields

Value

The stored value of the option.

[Export(PropertyHint.None, "")]
public bool Value

Field Value

bool