Class AudioTab
The tab for controlling audio volumes. It dynamically adjusts to whatever audio bus layout you have established.
[ScriptPath("res://Core/Scenes/UI/Menus/OptionsTabs/AudioTab.cs")]
public class AudioTab : PanelContainer, IDisposable
- Inheritance
-
GodotObjectNodeCanvasItemControlContainerPanelContainerAudioTab
- Implements
- Inherited Members
-
Container.NotificationPreSortChildrenContainer.NotificationSortChildrenContainer._GetAllowedSizeFlagsHorizontal()Container._GetAllowedSizeFlagsVertical()Container.QueueSort()Container.FitChildInRect(Control, Rect2)Container.PreSortChildrenContainer.SortChildrenControl.NotificationResizedControl.NotificationMouseEnterControl.NotificationMouseExitControl.NotificationFocusEnterControl.NotificationFocusExitControl.NotificationThemeChangedControl.NotificationScrollBeginControl.NotificationScrollEndControl.NotificationLayoutDirectionChangedControl._CanDropData(Vector2, Variant)Control._DropData(Vector2, Variant)Control._GetDragData(Vector2)Control._GetMinimumSize()Control._GetTooltip(Vector2)Control._GuiInput(InputEvent)Control._HasPoint(Vector2)Control.AcceptEvent()Control.GetMinimumSize()Control.GetCombinedMinimumSize()Control.SetBegin(Vector2)Control.SetEnd(Vector2)Control.ResetSize()Control.GetBegin()Control.GetEnd()Control.GetParentAreaSize()Control.GetScreenPosition()Control.GetRect()Control.GetGlobalRect()Control.HasFocus()Control.GrabFocus()Control.ReleaseFocus()Control.FindPrevValidFocus()Control.FindNextValidFocus()Control.BeginBulkThemeOverride()Control.EndBulkThemeOverride()Control.AddThemeIconOverride(StringName, Texture2D)Control.AddThemeStyleboxOverride(StringName, StyleBox)Control.AddThemeFontOverride(StringName, Font)Control.AddThemeColorOverride(StringName, Color)Control.RemoveThemeIconOverride(StringName)Control.RemoveThemeStyleboxOverride(StringName)Control.RemoveThemeFontOverride(StringName)Control.RemoveThemeFontSizeOverride(StringName)Control.RemoveThemeColorOverride(StringName)Control.RemoveThemeConstantOverride(StringName)Control.GetThemeIcon(StringName, StringName)Control.GetThemeStylebox(StringName, StringName)Control.GetThemeFont(StringName, StringName)Control.GetThemeFontSize(StringName, StringName)Control.GetThemeColor(StringName, StringName)Control.GetThemeConstant(StringName, StringName)Control.HasThemeIconOverride(StringName)Control.HasThemeStyleboxOverride(StringName)Control.HasThemeFontOverride(StringName)Control.HasThemeFontSizeOverride(StringName)Control.HasThemeColorOverride(StringName)Control.HasThemeConstantOverride(StringName)Control.HasThemeIcon(StringName, StringName)Control.HasThemeStylebox(StringName, StringName)Control.HasThemeFont(StringName, StringName)Control.HasThemeFontSize(StringName, StringName)Control.HasThemeColor(StringName, StringName)Control.HasThemeConstant(StringName, StringName)Control.GetThemeDefaultBaseScale()Control.GetThemeDefaultFont()Control.GetThemeDefaultFontSize()Control.GetParentControl()Control.GetTooltip(Vector2?)Control.GetCursorShape(Vector2?)Control.ForceDrag(Variant, Control)Control.GrabClickFocus()Control.SetDragForwarding(Callable, Callable, Callable)Control.SetDragPreview(Control)Control.IsDragSuccessful()Control.WarpMouse(Vector2)Control.UpdateMinimumSize()Control.IsLayoutRtl()Control.ClipContentsControl.CustomMinimumSizeControl.LayoutDirectionControl.LayoutModeControl.AnchorsPresetControl.AnchorLeftControl.AnchorTopControl.AnchorRightControl.AnchorBottomControl.OffsetLeftControl.OffsetTopControl.OffsetRightControl.OffsetBottomControl.GrowHorizontalControl.GrowVerticalControl.SizeControl.PositionControl.GlobalPositionControl.RotationControl.RotationDegreesControl.ScaleControl.PivotOffsetControl.SizeFlagsHorizontalControl.SizeFlagsVerticalControl.SizeFlagsStretchRatioControl.AutoTranslateControl.LocalizeNumeralSystemControl.TooltipTextControl.FocusNeighborLeftControl.FocusNeighborTopControl.FocusNeighborRightControl.FocusNeighborBottomControl.FocusNextControl.FocusPreviousControl.FocusModeControl.MouseFilterControl.MouseForcePassScrollEventsControl.MouseDefaultCursorShapeControl.ShortcutContextControl.ThemeControl.ThemeTypeVariationControl.ResizedControl.GuiInputControl.MouseEnteredControl.MouseExitedControl.FocusEnteredControl.FocusExitedControl.SizeFlagsChangedControl.MinimumSizeChangedControl.ThemeChangedCanvasItem.NotificationTransformChangedCanvasItem.NotificationLocalTransformChangedCanvasItem.NotificationDrawCanvasItem.NotificationVisibilityChangedCanvasItem.NotificationEnterCanvasCanvasItem.NotificationExitCanvasCanvasItem.NotificationWorld2DChangedCanvasItem._Draw()CanvasItem.GetCanvasItem()CanvasItem.IsVisibleInTree()CanvasItem.Show()CanvasItem.Hide()CanvasItem.QueueRedraw()CanvasItem.MoveToFront()CanvasItem.DrawTexture(Texture2D, Vector2, Color?)CanvasItem.DrawLcdTextureRectRegion(Texture2D, Rect2, Rect2, Color?)CanvasItem.DrawStyleBox(StyleBox, Rect2)CanvasItem.DrawPrimitive(Vector2[], Color[], Vector2[], Texture2D)CanvasItem.DrawPolygon(Vector2[], Color[], Vector2[], Texture2D)CanvasItem.DrawColoredPolygon(Vector2[], Color, Vector2[], Texture2D)CanvasItem.DrawMesh(Mesh, Texture2D, Transform2D?, Color?)CanvasItem.DrawMultimesh(MultiMesh, Texture2D)CanvasItem.DrawSetTransformMatrix(Transform2D)CanvasItem.DrawEndAnimation()CanvasItem.GetTransform()CanvasItem.GetGlobalTransform()CanvasItem.GetGlobalTransformWithCanvas()CanvasItem.GetViewportTransform()CanvasItem.GetViewportRect()CanvasItem.GetCanvasTransform()CanvasItem.GetScreenTransform()CanvasItem.GetLocalMousePosition()CanvasItem.GetGlobalMousePosition()CanvasItem.GetCanvas()CanvasItem.GetWorld2D()CanvasItem.IsLocalTransformNotificationEnabled()CanvasItem.IsTransformNotificationEnabled()CanvasItem.ForceUpdateTransform()CanvasItem.MakeCanvasPositionLocal(Vector2)CanvasItem.MakeInputLocal(InputEvent)CanvasItem.VisibleCanvasItem.ModulateCanvasItem.SelfModulateCanvasItem.ShowBehindParentCanvasItem.TopLevelCanvasItem.ClipChildrenCanvasItem.LightMaskCanvasItem.VisibilityLayerCanvasItem.ZIndexCanvasItem.ZAsRelativeCanvasItem.YSortEnabledCanvasItem.TextureFilterCanvasItem.TextureRepeatCanvasItem.MaterialCanvasItem.UseParentMaterialCanvasItem.DrawCanvasItem.VisibilityChangedCanvasItem.HiddenCanvasItem.ItemRectChangedNode.NotificationEnterTreeNode.NotificationExitTreeNode.NotificationMovedInParentNode.NotificationReadyNode.NotificationPausedNode.NotificationUnpausedNode.NotificationPhysicsProcessNode.NotificationProcessNode.NotificationParentedNode.NotificationUnparentedNode.NotificationSceneInstantiatedNode.NotificationDragBeginNode.NotificationDragEndNode.NotificationPathRenamedNode.NotificationChildOrderChangedNode.NotificationInternalProcessNode.NotificationInternalPhysicsProcessNode.NotificationPostEnterTreeNode.NotificationDisabledNode.NotificationEnabledNode.NotificationNodeRecacheRequestedNode.NotificationEditorPreSaveNode.NotificationEditorPostSaveNode.NotificationWMMouseEnterNode.NotificationWMMouseExitNode.NotificationWMWindowFocusInNode.NotificationWMWindowFocusOutNode.NotificationWMCloseRequestNode.NotificationWMGoBackRequestNode.NotificationWMSizeChangedNode.NotificationWMDpiChangeNode.NotificationVpMouseEnterNode.NotificationVpMouseExitNode.NotificationOsMemoryWarningNode.NotificationTranslationChangedNode.NotificationWMAboutNode.NotificationCrashNode.NotificationOsImeUpdateNode.NotificationApplicationResumedNode.NotificationApplicationPausedNode.NotificationApplicationFocusInNode.NotificationApplicationFocusOutNode.NotificationTextServerChangedNode.GetNode<T>(NodePath)Node.GetNodeOrNull<T>(NodePath)Node.GetOwner<T>()Node.GetOwnerOrNull<T>()Node.GetParent<T>()Node.GetParentOrNull<T>()Node._EnterTree()Node._GetConfigurationWarnings()Node._Input(InputEvent)Node._ShortcutInput(InputEvent)Node._UnhandledInput(InputEvent)Node._UnhandledKeyInput(InputEvent)Node.PrintOrphanNodes()Node.RemoveChild(Node)Node.HasNode(NodePath)Node.GetNode(NodePath)Node.GetNodeOrNull(NodePath)Node.GetParent()Node.HasNodeAndResource(NodePath)Node.GetNodeAndResource(NodePath)Node.IsInsideTree()Node.IsAncestorOf(Node)Node.IsGreaterThan(Node)Node.GetPath()Node.RemoveFromGroup(StringName)Node.IsInGroup(StringName)Node.GetGroups()Node.PrintTree()Node.PrintTreePretty()Node.GetPhysicsProcessDeltaTime()Node.IsPhysicsProcessing()Node.GetProcessDeltaTime()Node.IsProcessing()Node.IsProcessingInput()Node.IsProcessingShortcutInput()Node.IsProcessingUnhandledInput()Node.IsProcessingUnhandledKeyInput()Node.CanProcess()Node.IsDisplayedFolded()Node.IsProcessingInternal()Node.IsPhysicsProcessingInternal()Node.GetWindow()Node.GetLastExclusiveWindow()Node.GetTree()Node.CreateTween()Node.GetSceneInstanceLoadPlaceholder()Node.IsEditableInstance(Node)Node.GetViewport()Node.QueueFree()Node.RequestReady()Node.IsNodeReady()Node.GetMultiplayerAuthority()Node.IsMultiplayerAuthority()Node.RpcConfig(StringName, Variant)Node.Rpc(StringName, params Variant[])Node.UpdateConfigurationWarnings()Node.CallDeferredThreadGroup(StringName, params Variant[])Node.SetDeferredThreadGroup(StringName, Variant)Node.CallThreadSafe(StringName, params Variant[])Node.SetThreadSafe(StringName, Variant)Node._ImportPathNode.NameNode.UniqueNameInOwnerNode.SceneFilePathNode.OwnerNode.MultiplayerNode.ProcessModeNode.ProcessPriorityNode.ProcessPhysicsPriorityNode.ProcessThreadGroupNode.ProcessThreadGroupOrderNode.ProcessThreadMessagesNode.EditorDescriptionNode.ReadyNode.RenamedNode.TreeEnteredNode.TreeExitingNode.TreeExitedNode.ChildEnteredTreeNode.ChildExitingTreeNode.ChildOrderChangedNode.ReplacingByGodotObject.NotificationPostinitializeGodotObject.NotificationPredeleteGodotObject.NativeInstanceGodotObject.ScriptChangedGodotObject.PropertyListChanged
- Extension Methods
Fields
_sliderComboScene
[Export(PropertyHint.None, "")]
private PackedScene _sliderComboScene
Field Value
- PackedScene
_slidersRoot
[Export(PropertyHint.None, "")]
private Control _slidersRoot
Field Value
- Control
Methods
ApplyChanges()
public void ApplyChanges()
_ExitTree()
Called when the node is about to leave the Godot.SceneTree (e.g. upon freeing, scene changing, or after calling Godot.Node.RemoveChild(Godot.Node) in a script). If the node has children, its Godot.Node._ExitTree() callback will be called last, after all its children have left the tree.
Corresponds to the Godot.Node.NotificationExitTree notification in _Notification(int) and signal Godot.Node.TreeExiting. To get notified when the node has already left the active tree, connect to the Godot.Node.TreeExited.
public override void _ExitTree()
_Ready()
Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their Godot.Node._Ready() callbacks get triggered first, and the parent node will receive the ready notification afterwards.
Corresponds to the Godot.Node.NotificationReady notification in _Notification(int). See also the @onready
annotation for variables.
Usually used for initialization. For even earlier initialization, Godot.GodotObject.GodotObject() may be used. See also Godot.Node._EnterTree().
Note:
Godot.Node._Ready() may be called only once for each node. After removing a node from the scene tree and adding it again, _ready
will not be called a second time. This can be bypassed by requesting another call with Godot.Node.RequestReady(), which may be called anywhere before adding the node again.
public override void _Ready()