Class PlayerInventorySlots
[ScriptPath("res://Core/Scenes/UI/HUD/hud_components/PlayerInventorySlots.cs")]
public class PlayerInventorySlots : HBoxContainer, IDisposable
- Inheritance
-
GodotObjectNodeCanvasItemControlContainerBoxContainerHBoxContainerPlayerInventorySlots
- Implements
- Inherited Members
-
BoxContainer.AlignmentBoxContainer.VerticalContainer.NotificationPreSortChildrenContainer.NotificationSortChildrenContainer._GetAllowedSizeFlagsHorizontal()Container._GetAllowedSizeFlagsVertical()Container.QueueSort()Container.FitChildInRect(Control, Rect2)Container.PreSortChildrenContainer.SortChildrenControl.NotificationResizedControl.NotificationMouseEnterControl.NotificationMouseExitControl.NotificationFocusEnterControl.NotificationFocusExitControl.NotificationThemeChangedControl.NotificationScrollBeginControl.NotificationScrollEndControl.NotificationLayoutDirectionChangedControl._CanDropData(Vector2, Variant)Control._DropData(Vector2, Variant)Control._GetDragData(Vector2)Control._GetMinimumSize()Control._GetTooltip(Vector2)Control._GuiInput(InputEvent)Control._HasPoint(Vector2)Control.AcceptEvent()Control.GetMinimumSize()Control.GetCombinedMinimumSize()Control.SetBegin(Vector2)Control.SetEnd(Vector2)Control.ResetSize()Control.GetBegin()Control.GetEnd()Control.GetParentAreaSize()Control.GetScreenPosition()Control.GetRect()Control.GetGlobalRect()Control.HasFocus()Control.GrabFocus()Control.ReleaseFocus()Control.FindPrevValidFocus()Control.FindNextValidFocus()Control.BeginBulkThemeOverride()Control.EndBulkThemeOverride()Control.AddThemeIconOverride(StringName, Texture2D)Control.AddThemeStyleboxOverride(StringName, StyleBox)Control.AddThemeFontOverride(StringName, Font)Control.AddThemeColorOverride(StringName, Color)Control.RemoveThemeIconOverride(StringName)Control.RemoveThemeStyleboxOverride(StringName)Control.RemoveThemeFontOverride(StringName)Control.RemoveThemeFontSizeOverride(StringName)Control.RemoveThemeColorOverride(StringName)Control.RemoveThemeConstantOverride(StringName)Control.GetThemeIcon(StringName, StringName)Control.GetThemeStylebox(StringName, StringName)Control.GetThemeFont(StringName, StringName)Control.GetThemeFontSize(StringName, StringName)Control.GetThemeColor(StringName, StringName)Control.GetThemeConstant(StringName, StringName)Control.HasThemeIconOverride(StringName)Control.HasThemeStyleboxOverride(StringName)Control.HasThemeFontOverride(StringName)Control.HasThemeFontSizeOverride(StringName)Control.HasThemeColorOverride(StringName)Control.HasThemeConstantOverride(StringName)Control.HasThemeIcon(StringName, StringName)Control.HasThemeStylebox(StringName, StringName)Control.HasThemeFont(StringName, StringName)Control.HasThemeFontSize(StringName, StringName)Control.HasThemeColor(StringName, StringName)Control.HasThemeConstant(StringName, StringName)Control.GetThemeDefaultBaseScale()Control.GetThemeDefaultFont()Control.GetThemeDefaultFontSize()Control.GetParentControl()Control.GetTooltip(Vector2?)Control.GetCursorShape(Vector2?)Control.ForceDrag(Variant, Control)Control.GrabClickFocus()Control.SetDragForwarding(Callable, Callable, Callable)Control.SetDragPreview(Control)Control.IsDragSuccessful()Control.WarpMouse(Vector2)Control.UpdateMinimumSize()Control.IsLayoutRtl()Control.ClipContentsControl.CustomMinimumSizeControl.LayoutDirectionControl.LayoutModeControl.AnchorsPresetControl.AnchorLeftControl.AnchorTopControl.AnchorRightControl.AnchorBottomControl.OffsetLeftControl.OffsetTopControl.OffsetRightControl.OffsetBottomControl.GrowHorizontalControl.GrowVerticalControl.SizeControl.PositionControl.GlobalPositionControl.RotationControl.RotationDegreesControl.ScaleControl.PivotOffsetControl.SizeFlagsHorizontalControl.SizeFlagsVerticalControl.SizeFlagsStretchRatioControl.AutoTranslateControl.LocalizeNumeralSystemControl.TooltipTextControl.FocusNeighborLeftControl.FocusNeighborTopControl.FocusNeighborRightControl.FocusNeighborBottomControl.FocusNextControl.FocusPreviousControl.FocusModeControl.MouseFilterControl.MouseForcePassScrollEventsControl.MouseDefaultCursorShapeControl.ShortcutContextControl.ThemeControl.ThemeTypeVariationControl.ResizedControl.GuiInputControl.MouseEnteredControl.MouseExitedControl.FocusEnteredControl.FocusExitedControl.SizeFlagsChangedControl.MinimumSizeChangedControl.ThemeChangedCanvasItem.NotificationTransformChangedCanvasItem.NotificationLocalTransformChangedCanvasItem.NotificationDrawCanvasItem.NotificationVisibilityChangedCanvasItem.NotificationEnterCanvasCanvasItem.NotificationExitCanvasCanvasItem.NotificationWorld2DChangedCanvasItem._Draw()CanvasItem.GetCanvasItem()CanvasItem.IsVisibleInTree()CanvasItem.Show()CanvasItem.Hide()CanvasItem.QueueRedraw()CanvasItem.MoveToFront()CanvasItem.DrawTexture(Texture2D, Vector2, Color?)CanvasItem.DrawLcdTextureRectRegion(Texture2D, Rect2, Rect2, Color?)CanvasItem.DrawStyleBox(StyleBox, Rect2)CanvasItem.DrawPrimitive(Vector2[], Color[], Vector2[], Texture2D)CanvasItem.DrawPolygon(Vector2[], Color[], Vector2[], Texture2D)CanvasItem.DrawColoredPolygon(Vector2[], Color, Vector2[], Texture2D)CanvasItem.DrawMesh(Mesh, Texture2D, Transform2D?, Color?)CanvasItem.DrawMultimesh(MultiMesh, Texture2D)CanvasItem.DrawSetTransformMatrix(Transform2D)CanvasItem.DrawEndAnimation()CanvasItem.GetTransform()CanvasItem.GetGlobalTransform()CanvasItem.GetGlobalTransformWithCanvas()CanvasItem.GetViewportTransform()CanvasItem.GetViewportRect()CanvasItem.GetCanvasTransform()CanvasItem.GetScreenTransform()CanvasItem.GetLocalMousePosition()CanvasItem.GetGlobalMousePosition()CanvasItem.GetCanvas()CanvasItem.GetWorld2D()CanvasItem.IsLocalTransformNotificationEnabled()CanvasItem.IsTransformNotificationEnabled()CanvasItem.ForceUpdateTransform()CanvasItem.MakeCanvasPositionLocal(Vector2)CanvasItem.MakeInputLocal(InputEvent)CanvasItem.VisibleCanvasItem.ModulateCanvasItem.SelfModulateCanvasItem.ShowBehindParentCanvasItem.TopLevelCanvasItem.ClipChildrenCanvasItem.LightMaskCanvasItem.VisibilityLayerCanvasItem.ZIndexCanvasItem.ZAsRelativeCanvasItem.YSortEnabledCanvasItem.TextureFilterCanvasItem.TextureRepeatCanvasItem.MaterialCanvasItem.UseParentMaterialCanvasItem.DrawCanvasItem.VisibilityChangedCanvasItem.HiddenCanvasItem.ItemRectChangedNode.NotificationEnterTreeNode.NotificationExitTreeNode.NotificationMovedInParentNode.NotificationReadyNode.NotificationPausedNode.NotificationUnpausedNode.NotificationPhysicsProcessNode.NotificationProcessNode.NotificationParentedNode.NotificationUnparentedNode.NotificationSceneInstantiatedNode.NotificationDragBeginNode.NotificationDragEndNode.NotificationPathRenamedNode.NotificationChildOrderChangedNode.NotificationInternalProcessNode.NotificationInternalPhysicsProcessNode.NotificationPostEnterTreeNode.NotificationDisabledNode.NotificationEnabledNode.NotificationNodeRecacheRequestedNode.NotificationEditorPreSaveNode.NotificationEditorPostSaveNode.NotificationWMMouseEnterNode.NotificationWMMouseExitNode.NotificationWMWindowFocusInNode.NotificationWMWindowFocusOutNode.NotificationWMCloseRequestNode.NotificationWMGoBackRequestNode.NotificationWMSizeChangedNode.NotificationWMDpiChangeNode.NotificationVpMouseEnterNode.NotificationVpMouseExitNode.NotificationOsMemoryWarningNode.NotificationTranslationChangedNode.NotificationWMAboutNode.NotificationCrashNode.NotificationOsImeUpdateNode.NotificationApplicationResumedNode.NotificationApplicationPausedNode.NotificationApplicationFocusInNode.NotificationApplicationFocusOutNode.NotificationTextServerChangedNode.GetNode<T>(NodePath)Node.GetNodeOrNull<T>(NodePath)Node.GetOwner<T>()Node.GetOwnerOrNull<T>()Node.GetParent<T>()Node.GetParentOrNull<T>()Node._EnterTree()Node._GetConfigurationWarnings()Node._Input(InputEvent)Node._ShortcutInput(InputEvent)Node._UnhandledInput(InputEvent)Node._UnhandledKeyInput(InputEvent)Node.PrintOrphanNodes()Node.RemoveChild(Node)Node.HasNode(NodePath)Node.GetNode(NodePath)Node.GetNodeOrNull(NodePath)Node.GetParent()Node.HasNodeAndResource(NodePath)Node.GetNodeAndResource(NodePath)Node.IsInsideTree()Node.IsAncestorOf(Node)Node.IsGreaterThan(Node)Node.GetPath()Node.RemoveFromGroup(StringName)Node.IsInGroup(StringName)Node.GetGroups()Node.PrintTree()Node.PrintTreePretty()Node.GetPhysicsProcessDeltaTime()Node.IsPhysicsProcessing()Node.GetProcessDeltaTime()Node.IsProcessing()Node.IsProcessingInput()Node.IsProcessingShortcutInput()Node.IsProcessingUnhandledInput()Node.IsProcessingUnhandledKeyInput()Node.CanProcess()Node.IsDisplayedFolded()Node.IsProcessingInternal()Node.IsPhysicsProcessingInternal()Node.GetWindow()Node.GetLastExclusiveWindow()Node.GetTree()Node.CreateTween()Node.GetSceneInstanceLoadPlaceholder()Node.IsEditableInstance(Node)Node.GetViewport()Node.QueueFree()Node.RequestReady()Node.IsNodeReady()Node.GetMultiplayerAuthority()Node.IsMultiplayerAuthority()Node.RpcConfig(StringName, Variant)Node.Rpc(StringName, params Variant[])Node.UpdateConfigurationWarnings()Node.CallDeferredThreadGroup(StringName, params Variant[])Node.SetDeferredThreadGroup(StringName, Variant)Node.CallThreadSafe(StringName, params Variant[])Node.SetThreadSafe(StringName, Variant)Node._ImportPathNode.NameNode.UniqueNameInOwnerNode.SceneFilePathNode.OwnerNode.MultiplayerNode.ProcessModeNode.ProcessPriorityNode.ProcessPhysicsPriorityNode.ProcessThreadGroupNode.ProcessThreadGroupOrderNode.ProcessThreadMessagesNode.EditorDescriptionNode.ReadyNode.RenamedNode.TreeEnteredNode.TreeExitingNode.TreeExitedNode.ChildEnteredTreeNode.ChildExitingTreeNode.ChildOrderChangedNode.ReplacingByGodotObject.NotificationPostinitializeGodotObject.NotificationPredeleteGodotObject.NativeInstanceGodotObject.ScriptChangedGodotObject.PropertyListChanged
- Extension Methods
Fields
_inventorySlotPacked
[Export(PropertyHint.None, "")]
private PackedScene _inventorySlotPacked
Field Value
- PackedScene
_previousSelectSlot
private int _previousSelectSlot
Field Value
Methods
EnsureInventorySlots(int)
private void EnsureInventorySlots(int index)
Parameters
index
int
OnInventorySelect(int)
private void OnInventorySelect(int index)
Parameters
index
int
OnInventorySlotUpdate(int, string, int)
private void OnInventorySlotUpdate(int index, string item, int qty)
Parameters
_ExitTree()
Called when the node is about to leave the Godot.SceneTree (e.g. upon freeing, scene changing, or after calling Godot.Node.RemoveChild(Godot.Node) in a script). If the node has children, its Godot.Node._ExitTree() callback will be called last, after all its children have left the tree.
Corresponds to the Godot.Node.NotificationExitTree notification in _Notification(int) and signal Godot.Node.TreeExiting. To get notified when the node has already left the active tree, connect to the Godot.Node.TreeExited.
public override void _ExitTree()
_Ready()
Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their Godot.Node._Ready() callbacks get triggered first, and the parent node will receive the ready notification afterwards.
Corresponds to the Godot.Node.NotificationReady notification in _Notification(int). See also the @onready
annotation for variables.
Usually used for initialization. For even earlier initialization, Godot.GodotObject.GodotObject() may be used. See also Godot.Node._EnterTree().
Note:
Godot.Node._Ready() may be called only once for each node. After removing a node from the scene tree and adding it again, _ready
will not be called a second time. This can be bypassed by requesting another call with Godot.Node.RequestReady(), which may be called anywhere before adding the node again.
public override void _Ready()