Class TransformExtensions
SC4X Godot.Transform3D extendsions (kinda Unity-style if you're into that kind of thing)
public static class TransformExtensions
- Inheritance
-
TransformExtensions
- Inherited Members
Methods
Back(Transform3D)
Using the basis, determines the Back (+Z) vector.
public static Vector3 Back(this Transform3D trans)
Parameters
trans
Transform3D
Returns
- Vector3
Down(Transform3D)
Using the basis, determines the Down (-Y) vector.
public static Vector3 Down(this Transform3D trans)
Parameters
trans
Transform3D
Returns
- Vector3
Forward(Transform3D)
Using the basis, determines the forward (-Z) vector.
public static Vector3 Forward(this Transform3D trans)
Parameters
trans
Transform3D
Returns
- Vector3
Left(Transform3D)
Using the basis, determines the Left (-X) vector.
public static Vector3 Left(this Transform3D trans)
Parameters
trans
Transform3D
Returns
- Vector3
Right(Transform3D)
Using the basis, determines the right (+X) vector.
public static Vector3 Right(this Transform3D trans)
Parameters
trans
Transform3D
Returns
- Vector3
Up(Transform3D)
Using the basis, determines the Up (+Y) vector.
public static Vector3 Up(this Transform3D trans)
Parameters
trans
Transform3D
Returns
- Vector3