Table of Contents

Class TransformExtensions

Namespace
Squiggles.Core.Extension
Assembly
SquigglesCommon4X.dll

SC4X Godot.Transform3D extendsions (kinda Unity-style if you're into that kind of thing)

public static class TransformExtensions
Inheritance
TransformExtensions
Inherited Members

Methods

Back(Transform3D)

Using the basis, determines the Back (+Z) vector.

public static Vector3 Back(this Transform3D trans)

Parameters

trans Transform3D

Returns

Vector3

Down(Transform3D)

Using the basis, determines the Down (-Y) vector.

public static Vector3 Down(this Transform3D trans)

Parameters

trans Transform3D

Returns

Vector3

Forward(Transform3D)

Using the basis, determines the forward (-Z) vector.

public static Vector3 Forward(this Transform3D trans)

Parameters

trans Transform3D

Returns

Vector3

Left(Transform3D)

Using the basis, determines the Left (-X) vector.

public static Vector3 Left(this Transform3D trans)

Parameters

trans Transform3D

Returns

Vector3

Right(Transform3D)

Using the basis, determines the right (+X) vector.

public static Vector3 Right(this Transform3D trans)

Parameters

trans Transform3D

Returns

Vector3

Up(Transform3D)

Using the basis, determines the Up (+Y) vector.

public static Vector3 Up(this Transform3D trans)

Parameters

trans Transform3D

Returns

Vector3