Table of Contents

Class AudioBuses

Namespace
Squiggles.Core.Data
Assembly
SquigglesCommon4X.dll

The singleton for managing the Godot Audio Bus with a decent layer of abstraction.

public static class AudioBuses
Inheritance
AudioBuses
Inherited Members

Fields

FILE_PATH

private const string FILE_PATH = "audio.json"

Field Value

string

Properties

Volumes

The volumes (dB) for each audio bus track currently loaded

public static float[] Volumes { get; set; }

Property Value

float[]

Methods

Load()

public static void Load()

SaveSettings()

Saves settings of this singleton out to disk (global scope)

public static void SaveSettings()

UpdateAudioServer()

private static void UpdateAudioServer()