Blog under reconstruction due to porting to a different static site generator

Moving from using Hugo which freezes my PC to Zola, which has more intuitive systems for shortcode and just all around easier to work with for me.

All posts

Embedding GIFs

24/08/2024

Hey look! A new post🔗 Yeah I’m moving the discussion about how I embed tenor GIFs out of the FSMs versus Behaviour Trees page to make that page more readable and make a coherent page for different approaches to embedding gifs easily. As of writing, I’m adding a third recipe here...

Blog Update Feb. 2024 - C++ Development
Blog Update Feb. 2024 - C++ Development

06/02/2024

Caution Hot Takes Inside! General Update🔗 Hey y’all! I haven’t been making much “Content™️” but I’ve been doing a lot of stuff otherwise! I’ve been talking with more professional game developers trying to figure out how I can break into the game development industry and actuall start a career. It’ll be one year...

Portfolio

15/01/2024

Notable Projects Open Source Contributions Godot Rust Godot Rust is a library that allows for writing rust code that integrates with the Godot Game Engine, whether for specific game scripting or for more general purpose tools development Recipes Section Documentation Guides Custom Resources Editor Plugins Engine Singletons Custom Icons Note that some of these pages may have been updated...

Ascension Of The Lamb
Ascension Of The Lamb

15/01/2024

Project Links: Game GitHub Source Game Overview🔗 Ascension Of The Lamb is a “Retro PBR” game about exploring a mysterious cult bunker. A...

Contact Range
Contact Range

15/01/2024

Release Trailerđź”— Trailer is made from 100% in-game footage ...

Gruesome Claim
Gruesome Claim

15/01/2024

Project Links: Itch IO Page Github Source > Gruesome Claimđź”— This game was my foray into photo-realism with Godot 4. The game itself relied heavily on third party, high quality assets. The focus on my work on it was to create interesting mechanics. The premise of the game is that you play as an insurance investigator...

This Metal Heart Still Beats
This Metal Heart Still Beats

15/01/2024

Project Links: Itch IO Page Github Source Game Overview🔗 This game was made for Ludum Dare 51, which had the theme “Every 10 seconds”. Story🔗 I made the game a story of a person and their robotic partner, Ava, who has short circuited. You as the player have to try to fix their wiring while they...

Where The Dead Lie
Where The Dead Lie

15/01/2024

Project Links: Itch IO Page Github Source Game Overview🔗 Where The Dead Lie is a short horror experience made in roughly a week to test my skills of game development and the features of Godot 4’s beta release 16. Goals and Lessons🔗 For this game I wanted to try out the features of Godot 4. Mainly...

Indie Game Design Using Obsidian
Indie Game Design Using Obsidian

15/01/2024

This guide is primarily aimed at game developers who may not have explored options for project organization and management. If that’s not you, enjoy learning about my personal workflow Obsidian, a note-taking app with (mostly) good features🔗 As much as I do love FOSS (Free and Open Source Software), Obsidian is my...

Choreographer Design Documentation
Choreographer Design Documentation

09/12/2023

Blog Post Noteđź”— Update (August 24th, 2024): This effort/project has since been abandoned. However anyone wishing to take this idea further is quite welcome to! Hey, this is the same markdown that is in the choreographer git repository. And one is significantly more likely to be updated. This is the version that...

Godot Engine Editor Icon Colours
Godot Engine Editor Icon Colours

24/11/2023

Colours LUT🔗 The markdown doesn’t really support custom colours, so see below for examples. (dark reader users make sure you disable it for this website if you wanna see accurate colours!!!!) Hex LightHex DarkEngine Name #478cbf#478cbfGodot Blue #414042#414042Godot Gray #000000#bfbfbfPure black #ff0000#ff0000Pure red #00ff00#00ff00Pure green #0000ff#0000ffPure blue #808080#808080GUI disabled color #b3b3b3#363636GUI disabled light color #699ce8#699ce8GUI highlight color #f9f9f9#606060Scrollbar grabber highlight color #fc7f7f#cd3838Spatial #8da5f3#3d64dd2D #4b70ea#1a3eac2D Dark #8eef97#2fa139Control #003e7a#2b74bbSelection...

Shell Fur Breakdown
Shell Fur Breakdown

14/11/2023

What happened???🔗 Well you see a little youtuber called “Acerola” made a little video and put out a challenge. As a creature fueled by an unholy combination of caffeine and raw impulse, I had to take on this “Acerola Furry Challenge” and exceed. The Challenge🔗 Acerola’s original video did a breakdown for how...

Behaviour Trees versus State Machines

11/10/2023

I’m trying out a different layout for this post so the text is easier to read. it looked super dense in the typical layout. Let me know what you think! If this style is ugly I might just change it back I also activated full “weeb” mode...

Blog Update 2023
Blog Update 2023

07/10/2023

Happy Halloween🔗 Hi there y’all! It’s October, a great time to indulge in horror and spooky things. I’m doing something pretty scary myself, and that’s trying to use this blog more! What this blog is for🔗 Originally this blog was intended to be a portfolio to help me get a job working in...

Godot Lighting Exploration
Godot Lighting Exploration

05/10/2023

Project Links: Playable Demo Github Source The goal🔗 I recently competed in Ludum Dare 54 (theme “Limited Space”). One of the problems players have mentioned is the poor performance. Mainly this is due to heavy leaning on VoxelGI and SDFGI which are Godot’s premier techniques for rendering realtime global illumination. What I wanted out...