Queen of Squiggles’s Blog
Hey hey! I have blog! It’s pretty neat, I mostly talk about the kinds of technical projects I take on and the different challenges I face. The best way to reliably get updates would be the RSS/Atom feed options.
Engine Switch 2024
In which I explain why I made the switch from Godot to Bevy
Embedding GIFs
Hey look! A new post Yeah I’m moving the discussion about how I embed tenor GIFs out of the FSMs versus Behaviour Trees page to make that page more readable and make a coherent page for different approaches to embedding gifs easily. As of writing, I’m adding a third recipe here
Blog Update Feb. 2024 - C++ Development
Caution Hot Takes Inside!
General Update Hey y’all! I haven’t been making much “Content™️” but I’ve been doing a lot of stuff otherwise! I’ve been talking with more professional game developers trying to figure out how I can break into the game development industry and actuall start a career. It’ll be one year
Portfolio
Notable Projects Open Source Contributions Godot Rust
Godot Rust is a library that allows for writing rust code that integrates with the Godot Game Engine, whether for specific game scripting or for more general purpose tools development
Recipes Section Documentation Guides
Custom Resources Editor Plugins Engine Singletons Custom Icons
Note that some of these pages may have been updated
Gruesome Claim
Gruesome Claim This game was my foray into photo-realism with Godot 4. The game itself relied heavily on third party, high quality assets. The focus on my work on it was to create interesting mechanics. The premise of the game is that you play as an insurance investigator checking in on a
This Metal Heart Still Beats
A small puzzle game made for Ludum Dare 51
Where The Dead Lie
Game Overview Where The Dead Lie is a short horror experience made in roughly a week to test my skills of game development and the features of Godot 4’s beta release 16. Goals and Lessons For this game I wanted to try out the features of Godot 4. Mainly the new Vulkan based
Indie Game Design Using Obsidian
This guide is primarily aimed at game developers who may not have explored options for project organization and management. If that’s not you, enjoy learning about my personal workflow
Obsidian, a note-taking app with (mostly) good features As much as I do love FOSS (Free and Open Source Software), Obsidian is my
Choreographer Design Documentation
Blog Post Note
Update (August 24th, 2024): This effort/project has since been abandoned. However anyone wishing to take this idea further is quite welcome to!
Hey, this is the same markdown that is in the choreographer git repository. And one is significantly more likely to be updated. This is the version that
Godot Engine Editor Icon Colours
Colours LUT The markdown doesn’t really support custom colours, so see below for examples. (dark reader users make sure you disable it for this website if you wanna see accurate colours!!!!) Hex LightHex DarkEngine Name #478cbf#478cbfGodot Blue #414042#414042Godot Gray #000000#bfbfbfPure black #ff0000#ff0000Pure red #00ff00#00ff00Pure green #0000ff#0000ffPure blue #808080#808080GUI disabled color #b3b3b3#363636GUI disabled light color #699ce8#699ce8GUI highlight color #f9f9f9#606060Scrollbar grabber highlight color #fc7f7f#cd3838Spatial #8da5f3#3d64dd2D #4b70ea#1a3eac2D Dark #8eef97#2fa139Control #003e7a#2b74bbSelection
Shell Fur Breakdown
What happened??? Well you see a little youtuber called “Acerola” made a little video and put out a challenge. As a creature fueled by an unholy combination of caffeine and raw impulse, I had to take on this “Acerola Furry Challenge” and exceed. The Challenge Acerola’s original video did a breakdown for how
Behaviour Trees versus State Machines
I’m trying out a different layout for this post so the text is easier
Blog Update 2023
An update to what I’m planning for this blog going forwards